

SPLIT DI TEXTURE RGB PACKED DIRETTAMENTE IN SUBSTANCE PAINTER!
Packed Map Splitter is a custom generator for Substance 3D Painter designed to quickly extract individual channels from packed textures (RGB masks).
It is built for real-time and game-ready workflows, where maps like Ambient Occlusion, Roughness, and Metallic are commonly packed into a single texture.
With this generator, you can separate channels directly inside Painter in a fast and fully non-destructive way — no manual setup required.
IMPORTANT:
This tool works ONLY as a generator. It must be used inside a generator slot to function correctly.
FEATURES:
- Split RGB packed textures into separate channels
- Fast and non-destructive workflow
- Clean and minimal setup
- Designed for production pipelines
EXAMPLE CHANNEL SETUP:
R → Ambient Occlusion
G → Roughness
B → Metallic
Note: Channel usage may vary depending on your pipeline.
Supports any packed texture configuration (RGB channels can be used freely).
COMPATIBILITY:
- Substance 3D Painter
INCLUDED:
- 1 Generator (.sbsar)
- a short video tutorial explaining the workflow
Perfect for:
- Game artists
- Texture/Material artist
- Environment artists
- Hard surface workflows
- Any packed texture pipeline
If you find this tool useful, feel free to leave a review!
More tools coming soon.
Added a short tutorial GIF showing how to use the generator.