Project: THE HELMET
My Work: Texturing, Shading, Lighting and Pre-Compositing
Software used: Autodesk Maya, Substance Painter, RenderMan and Nuke
Note: This project was designed and built as an exercise for the Masters 21 Cg course at BigRock by Federico Abram (BigRock Instructor). Concept, Modeling and Tracking by Maximiliano Bortolin (BigRock Instructor).